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Maker Portfolio

Stop Motion Mario

I modeled and printed every single asset from the Original Super Mario Bros for NES. 

 

That includes every single pose in the sprite map.  Mario alone has 96 different positions.

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This was before those fancy new-fangled multi-color printers.  Each color was assigned a different thickness and I switched out filaments at layer changes.

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Then I recreated the level on my workbench and animated a playthrough of the level frame by frame.

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I did an okay job with that last part.

I learned a few things for next time. 😅

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But in the end, the princess was still in another castle.

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Full animation below:

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© 2024 Kyle Schieffer. All rights reserved. 

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