Stop Motion Mario
I modeled and printed every single asset from the Original Super Mario Bros for NES.
That includes every single pose in the sprite map. Mario alone has 96 different positions.
This was before those fancy new-fangled multi-color printers. Each color was assigned a different thickness and I switched out filaments at layer changes.
Then I recreated the level on my workbench and animated a playthrough of the level frame by frame.
I did an okay job with that last part.
I learned a few things for next time. 😅
But in the end, the princess was still in another castle.
Full animation below: